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Grand Theft Auto I UnderGround

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Grand Theft Auto I UnderGround

Post by yoon on Tue Feb 24, 2009 1:39 am

Grand Theft Auto I UnderGround


hard to say why Grand Theft Auto is so much fun to play, since many
people seem to get bored with it quickly. The simplicity of the
gameplay might be one factor: You spend most of your time driving a
little car through city streets, collecting points for committing
crimes. It might sound like a good time initially, but for how long?
For many, the answer will be "not very long."

So what type of
gamer will enjoy GTA? Let's reflect on your childhood for the answer.
First, did you like Hot Wheels and Matchbox cars a lot when you were a
kid? Second, did you spend most of your time ramming the aforementioned
toy cars into one another and lighting them on fire?If you answered
"yes" to these questions, there's a good chance you'll enjoy .

enough psychoanalysis. Sure, it's fun to cruise around the cities in
GTA, running over innocent pedestrians and hijacking cars, then using
them to crash into others for points. But your real purpose in the game
is trying to get noticed by the local crime syndicate. To do that, you
must successfully complete jobs for big points. Get enough points, and
you'll advance to the next level and go on to other cities and bigger
jobs. The more successful you are, the more difficult the jobs get.
Some will be in multiple parts; others will have a time limit. And just
because you work for the wrong side of the law doesn't mean you're safe
from harm. Blow up a car with a rocket launcher while standing too
close, and you'll be a crispy criminal. The life of crime is dangerous
and risky. Even if you don't get killed or severely hurt, the cops will
be after you all the time.

That's why patience is important. You
can drive around recklessly all you want, but you'll constantly have
the cops on your tail, interfering with your assigned job and the
points you'll need to get to the next level. The easiest way to get the
cops after you is by running over people or crashing into a squad car,
and, unless you're sadistic, you usually run over people accidentally
because of reckless driving.

It can take as long as two hours to
achieve one million points and proceed to the second level. Later on,
you'll need three million, which can take as long as five to six hours
to achieve. This is somewhat frustrating because you can't save your
game during levels. Since the game comes with a Windows 95 version you
can multitask, so you don't have to tie up your PC playing the game,
but if your system crashes, you're out of luck.

GTA is fun, and
it has some excellent features. Vehicles all have appropriate physics.
They steer, brake, accelerate, and handle like you might expect. Sports
cars can stop and turn on a dime, but aren't very durable (if your car
takes too much damage, it won't run properly and might even explode),
while trucks have a large turning radius and take a long time to get up
to speed, but are fairly durable. Small details - like the beeping
sound a truck makes when it backs up, the various engine sounds, or the
way pedestrians scream and run if you drive on the sidewalk - add to
GTA's cool factor.

Once you get good at driving the cars,
especially the fast sports cars, you can really zip through traffic. On
roadways, if you gently tap the turn buttons, you can change lanes to
avoid traffic without compensating for recentering the car, since it
does so for you automatically. That makes a big difference when you're
speeding down one of the multilane interstates. Another feature that
really helps is how the perspective zooms in and out, determined by
your rate of speed - it zooms in when you're going slow and out when
you're going fast to expand your field of vision. The only flaw with
this technique is that it doesn't always zoom in right away, so a tall
building can block the view of your car until it does.

GTA is a
good game that is highly recommended at a bargain price, but won't win
any awards. Wanna-be sociopaths who can deal with the shortcomings will
have a lot of fun, and if you could save games within levels, it would
come even more highly recommended.












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